Keepr Of Books v2.56 Notes
Keepr Of Books » Devlog
Update 2.56
Visuals
- Tweaked the environment lighting and post-processing in the scene to make things more dynamic
- Overhead lights are a lot brighter
- Computer console visual design has been re-hauled (no longer blue)
- Console buttons should all be consistent
- Text on book spine is a lot more clear
- Placement mode shader no longer blends with the cover and instead swaps back and forth in pulsing action
- Added better cost information (Customer vs MSRP) to book details
- End of day screen shows tooltips with any stats that improved it's sell chance
- End of day screen has a summary section showing each customer, how much they spent and how many books they bought
- Re-worked decoration instructions to be more clear
- Added a box shader around a book when the player is looking at it
- Added "Book Vision" that shows a summary of the kinds of books on shelf
- shows in a multi-coloured shader
- overlay text for percentage breakdown shows when close to
Data
- Data retrieval method has been re-written into a queue (visible on screen when running)
- Various fixes to bugs around downloading when not needing to
- Changes to save data format that may be incompatible with previous saves
- Search screen can now pull detail data while searching
- Searching now uses paging
- Created a system to group common genre and properly assign simple genres to books and shelves
- Many fixes related to loading large sets of books to avoid crash/wait times
- Saving is manual by user now in pause menu
- Loading a new game no longer requires any downloading by default
- Book list included has been cleaned up to only include items with both a cover and details
Book Selling
- Related to book vision: books are now grouped on shelves and when enough books are of the same genre on the same shelf they have a higher chance of selling
- Ordering books only provided a random count before (at least 1). This has been removed and all books ordered are provided
- Book removal code in shipping box has been re-written to be less physics dependant (uses direct collider on end of day)
Physics
- Physics settings and layers reworked to minimize collisions with books
- Player collider sizes adjusted
- Books load in kinematic until all are loaded before enabling physics to avoid books "pushing" each other on load
Other Stuff
- A lot of testing from scratch and loading existing files to ensure things are constant
- Some areas that touched cash when playing on "chill" mode have been removed
- Added sound control options in pause menu
- Added basic sound FX to interactions (UI, player actions, book collisions)
- Entire time-of-day tracking mechanic has been re-written
- Time actually waits on pause (both in game physics and in world time)
Files
KeeprOfBooks_Win_2.56.zip 141 MB
Jun 22, 2023
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Keepr Of Books
book store owner sim
Status | In development |
Publisher | |
Author | CrubeYawne |
Genre | Simulation |
Tags | books, bookstore, display, organization, sorting, store |
More posts
- Version 1.14Jan 03, 2023
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